Cliff Hall's ActionScript Developer's Guide to PureMVC PDF

By Cliff Hall

Achieve hands-on event with PureMVC, the preferred open resource framework for constructing maintainable purposes with a Model-View-Controller structure. during this concise advisor, PureMVC writer Cliff corridor teaches the basics of PureMVC improvement by way of jogging you thru the development of an entire non-trivial Adobe AIR program. via transparent motives and diverse ActionScript code examples, you will research top practices for utilizing the framework's sessions on your day by day paintings. detect how PureMVC allows you to specialise in the aim and scope of your software, whereas the framework looks after the plumbing in a maintainable and transportable manner.

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Extra resources for ActionScript Developer's Guide to PureMVC

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Finally, all the code to parse the SQL query results into Value Objects (or objects into queries) can be pretty tedious stuff. ActionScript offers XML as a native datatype, and hierarchical data is XML’s specialty. Plus, the language has built-in features for traversing the XML data and pulling out just what you need. It is hard to imagine a better choice for working with hierarchical data. The great thing is, the data is always ready to be worked with or stored as a simple file. But we want strongly typed objects.

Once your Value Objects and View Components are created, you can create a PureMVC apparatus that uses them to meet your requirements. Begin building inward from the boundaries. First, you need Proxys to act as data sources for the application. Once they are in place, you can go back to the view and build the Mediators that will feed that data to the View Components. info You will notice that the following steps describe a thread of attention bouncing from the Model tier to the View tier and back.

Both Stories and Series have an associated Cast of Characters, and a Milieu made up of various Settings, and generally, all the Stories of a Series share a common Cast and Milieu. For the first iteration, this will be more than enough territory to cover. Some items may be pushed to a future iteration as development proceeds, which is a natural part of the iterative development process. At a bare minimum, we require the ability to persist all these items and a user interface that allows us to create and navigate a story.

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